V 1.0.22
Sorry for a long time without news.
First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work.
Also, I was reading how to prevent the antivirus from interrupting my game and soon I gonna take some action in that way.
As for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects) which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time:
Today, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working on a new colour palette in more cold colours.
= V 1.0.22 =
Game:
- Fixed: loading the game in conquest mode prevented further expansion;
- Added: in some cases when a save or map file is faulty, instead of being kicked out of the game, we get information about which segment is incorrect;
Other:
- Improved: the description of some buttons and fields;
- Fixed: bug where scoreboard could be cleared;
Editor:
- Revamp: map message now shows the terrain name and its type: solid, liquid and gas, along with a description of the selected size;
Help:
- Update: tutorial;
- Update: manual.
Files
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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