Progress of A.I.
As I mentioned before I wanna finally start working on a major update.
But before that, I need to add two updates:
1. Improving AI player;
2. Add multiplayer;
For Improving AI currently, I replace a calculation function that was checking if combat with the current party is risky with a simulation.
This solution should make AI more effective in leading the Demons of Envy.
Lukyly is working, here is the screenshot where the AI player tries to charge on town quite early but loses the battle:
The two other steps are to improve the army manager (so he can lead Daemons of Acedia more effectively) and last to set a marching line to victory if the map goal is like for example destroying a neutral party if Ai Is ready to do it it will try, if not because defenders are too hard, it will send two armies or more.
But testing AI requires time so is hard to tell when this update will be.As for working on the new (optional) colour palette, here is the current progress:
Current:
Incoming:
Old/New:
As for the last concept, people have chosen many forms except form A (by the way, thanks for the comments on the last post):
Gonna prepare a development tree for all concepts, but now I wanna focus on the town screen for gluttony and neutral. The neutral town in the incoming major update will have extra buildings like one for recruiting units in this town and another for upgrading units from 1 to 2 levels.
You gonna see it next time.
Today I don't have any new concepts.
That's all for now, see you later.
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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