Progress of A.I.


As I mentioned before I wanna finally start working on a major update.

But before that, I need to add two updates:

1. Improving AI player;

2. Add multiplayer;

For Improving AI currently, I replace a calculation function that was checking if combat with the current party is risky with a simulation.

This solution should make AI more effective in leading the Demons of Envy.

Lukyly is working, here is the screenshot where the AI player tries to charge on town quite early but loses the battle:


The two other steps are to improve the army manager (so he can lead Daemons of Acedia more effectively) and last to set a marching line to victory if the map goal is like for example destroying a neutral party if Ai Is ready to do it it will try, if not because defenders are too hard, it will send two armies or more.

But testing AI requires time so is hard to tell when this update will be.

As for working on the new (optional) colour palette, here is the current progress:

Current:

Incoming:

Old/New:

As for the last concept, people have chosen many forms except form A (by the way, thanks for the comments on the last post):

Gonna prepare a development tree for all concepts, but now I wanna focus on the town screen for gluttony and neutral. The neutral town in the incoming major update will have extra buildings like one for recruiting units in this town and another for upgrading units from 1 to 2 levels.

You gonna see it next time.

Today I don't have any new concepts.

That's all for now, see you later.

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