Working on AI and Commanders skills


A small report on improving AI:

For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager.

"Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit.

The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal.

As for the concept:



Here is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body:


For the concepts, I need to prepare the new town and battlefield screens.

That is all for now, see you latter

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