Code optimization
= Optimization =
Hi there!
When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI players use simulations a lot, so the amount of used Ram is going crazy.
Notice that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority.
So my current goals:
1. Optimization of the battle code;
2. Refresh the game page;
3. Add multiplayer.
Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately.= About refreshing the game page =
Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:
= Map =
Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:
= City Builder? =
Some time ago I was mentioning about making a panorama screen and whether this is necessary or not.
And I mentioned about city builder module.
Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items.
Technology screen:
= Ending =
After releasing the update with a fixed battlefield and with a lot of concepts that I made with the prepared UI, work on major updates should be easier and from the graphics side I can focus on making complete animation sets of all refreshed units.
And was thinking, about how my game can look if I gonna increase the screen size by double.
Thanks for reading and see you next time!Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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