Code optimization


= Optimization =

Hi there!

When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI players use simulations a lot, so the amount of used Ram is going crazy.

Notice that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority.

So my current goals:

1. Optimization of the battle code;

2. Refresh the game page;

3. Add multiplayer.

Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately.

=  About refreshing the game page =

Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:

= Map = 

Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:


= City Builder? =

Some time ago I was mentioning about making a panorama screen and whether this is necessary or not.

And I mentioned about city builder module.

Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items.


Technology screen:


= Ending =

After releasing the update with a fixed battlefield and with a lot of concepts that I made with the prepared UI, work on major updates should be easier and from the graphics side I can focus on making complete animation sets of all refreshed units.

And was thinking, about how my game can look if I gonna increase the screen size by double.

Thanks for reading and see you next time!

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