Town screen and town panorama
Still improving the AI, but Today I wanna talk about the town screen and town panorama.
Here are the concepts of new town screens, instead of jumping to the new screen, the top part of the screen will change:
Here you can see a few concepts to show unit health, in the major update will be also an energy bar so I just wonder how I should represent that.
Doing research, I notice that in similar games that I am making, creators don't give a panorama view of the towns, the town's screen immediately jumps into a "tech tree".
So I wonder if I should add a panorama because looking back, it's taken me a week for one town and in my game is 8 faction and one neutral.
So this brings me to two conclusions:
1. Add panorama as the last thing if will be a time.
2. Add immediately if Panorama is an important gameplay mechanic. In another way, expanding my game of the mini city-builder module.
The mini city-builder module
First I will check if there is a place for such a solution, between map exploration and combat on battlefields.
But how would that work:
1. Every town and capital has a construction site.
2. Building structures next to other structures or terrain objects can affect efficiency all around structures.
3. Should give the player several options for expanding the city: military, economic or something.
I'll save that for a concept of future major update.
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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