V 1.0.24
In short Improving AI and adding a map.
= V 1.0.24 =
Miscellaneous:
- Added: in the list of maps, may 64x64 are already marked with an H symbol and have an icon, previously the list of maps could be covered with a black area due to the lack of an icon;
- Improved: the health skill increases the character's health by 40% from 20%, in order to make it more attractive compared to other skills, e.g. damage;
- Added: Map: Beauty spot" (Size).
Pride:
- Giant - changes:
-- health from 90 to 100;
-- initiative from 45 to 30;
-- the ability to prepare for rest;
- Stallion - changes:
-- fight from 15 to 14;
-- health from 100 to 110;
-- initiative from 50 to 45;
-- steadfastness skill removed;
-- the ability to prepare for concentration;
- Taurus - changes:
-- Armor from 20 to 30;
-- the ability to prepare for rest;
-- steadfastness skill added;
- Swordsman and Fencing Master - replaced:
-- the ability to rest for preparation;
A.I.:
- Added: Can charge an enemy player with an experienced team.
- Fixed: uses starting bonuses;
- Fixed: doesn't close the game when he decided to select an item as starting bonus;
- Fixed: the priority of attacking cities and parties on the map is higher than attacking hideouts, it was equal before and now due to hideouts respawning, the AI could get stuck on the map visiting the same locations;
- Added: doesn't go to the shop if he can't make any purchases;
- Fixed: the priority of the defensive player was to expand the city first, then magic, and finally recruit an additional commander, now the last action is in the first place
- Added: doesn't return to town when he has a unit to upgrade and can't afford it
- Fixed: AI units' states are cleared, by right-clicking on their team it was possible to get information on how much experience they gained from the last fight;
- Added: does not return to the city when he has a wounded or dead unit when he has no resources for healing;
- Added: scout party doesn't return to the city to buy new characters;
- Added: when after finishing party management, it turns out that there are no more of them (because, for example, he lost a fight), it buys in the same turn, earlier it could have caused the AI to expand the city without having parties, which paralyzed it for several turns in terms of recruiting new team;
- Added: buys an additional shooter or mage to the rear column if there are only 2 warriors in front with e.g. a melee mage;
---------------------------------------------------------------------------------------------------------------------------------------------------------------------I noticed that AI have a problem when leading demons of envy and acedia so I gonna focus on that that requires an advanced party manager and more precisely calculating the risk of losing combat.
As for the gameplay improvement, here are concepts that I will add in the next updates (if you wish).
The first one is a short creature description in party view (on the left current, on the right concept) that I think shows the most important information (level, attack type and source of the attack: psychical or magic):
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
As for the concepts, still continue with elements for body parts, mechanical:
And scavenger:
That's all for now, see you later!
Files
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.23Jan 20, 2023
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