V 1.0.23


Returning to work!


= V 1.0.23  =

Game:

- Added: F2 displays mission description;

- Added: F3 performs fast save;

- Added: F4 performs fast loading;

- Added: spacebar during combat automatically selects a target but only works when:

-- the creature attacks all targets;

-- others: when they can choose only one target at the moment;

- Fixed: After conquering the city and recruiting a new character to the garrison, the defending team does not return as dead;

- Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from a given hideout indefinitely disappeared;

- Refreshed: game save;

- Fixed: when the enemy capital is demoted to the city level, the building bonuses are reset and you can't build in that city in a given turn;

- Fixed: Unit statuses are cleared after combat (e.g. miss will not appear);

- Added: a message that no spells can be cast on city defenders and hideouts from the world map view;

- Fixed: removing a commander in a city doesn't make the city disappear :X

A.I.:

- Fixed: Campaign AI lock preventing city expansion no longer works in Skirmish

Map editor:

- Fixed: after loading the map, editing the party, overwriting a smaller character with a giant does not cause a save error;

====================================================

In the next update, I gonna focus on the A.I. player because it seems that sometimes is blocking himself, also, a new map coming soon.

As for the concept, I start again working on random stuff:

Thinking about describing the new unit classes, I got the idea that for now, it better show what kind of stats each of them is focusing on, for example when the player gets an item +1 to the main stats for each class (also, the class icon is refreshed, old ones were added for comparison):


Files

The 8 Sins V 1.0.23 69 MB
Jan 20, 2023
The 8 Sins Demo V 1.0.23 26 MB
Jan 20, 2023

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