V 1.0.16
Heat and storms make recent times a little harder!
= V 1.0.16 =
Gluttony:
- The shooter class commander description has been changed;
Lust:
- The description and names of support units that increase armour has been changed;
Miscellaneous:
- the game does not crash when the map list is empty;
- the spell screen has described fields, which are casting costs, and which are research costs;
- when the commander is not recruited - the description of the field is "click to recruit a new commander" instead of hiring a new unit;
- when a player will try to recruit a 6th commander, a message pops up that he can only control 5 parties;
- the function to select a commander with keys 1 - 5 has been added;
- the side panel for the game has been modernised, allowing for quick selection of the commander;
- Army screens have a side panel added to show the parameters of the commander;
Map:
- added a new map: 64x64 "Tumor";
- the limit of objects has been increased from 512 to 1024;
- repainting of goods in the store in the map editor has been fixed;
- the object repainting system had to be turned off due to a drastic decrease in FPS on 64x64 maps;
Parameters:
- creature parameter icons have been improved;
- the description of the combat parameter has been corrected;
- the area that can be clicked has been increased to obtain information about what a given parameter does;
13th Turn:
- in the upper corner there is a counter counting down to the next 13th turn;
- in a given turn, creatures in hideouts are resurrected.
In incoming updates, I gonna focus again on AI players.
As for the map.
In the next two weeks, I will try to prepare another 64x64 map with higher difficulty.
Files
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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