V 1.0.14 and Charisma
Sorry for the late, adding a new option for AI player was time-consuming, also I was trying to set the game from x86 to x64 but something is messed up, so it is still x86.
= V 1.0.14 =
Miscellaneous:
- the minimap background is set to black;
- the level up window is refreshed;
- combat screen: when experience is shown, the icons on the portrait will not be painted;
- the icon field of the selected creature in the recruitment window provides information about the type of unit after right-clicking;
- when the game is started, a commander who has health-enhancing items has a health value equal to the one that was lifted (it is not shown as a wounded unit);
- when the exchange mode is active but the party does not reach the goal, it is automatically turned off;
AI:
- can exchange items between parties and cities before he decides to sell;
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Now when I added the last important game mechanic for AI players, now I can again fight bugs and slowly improve the AI level until the major update will came.
As for the future major updates, I was wondering what if:
Also, I found some concepts of the increasing size of terrain graphics, maybe for the incoming prototype (that will show new battle mechanics) I will also try to put them to see how it's gonna work?
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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