V 1.0.11 AI fixing and Commander's level up
= V 1.0.11 =
AI:
- Fixed a bug where the AI did not assign the role of scouts;
- on his turn, the path marked out for his parties is invisible to the players;
- AI does not go to the store like a maniac;
- Fixed an issue where AI instead of having purchased items in their inventory, landed in the inventory of neutral units;
- AI does not return to cities to heal wounds if they are less than 20% of the unit's health;
- Role of the warrior: if there is a mine or resources within the movement range of one turn, it will pick up;
- When the AI party is stationed in a city, it leaves so the others can use it.
Map editor
- moving the generators does not display messages in the console.
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In the next update, I am going to focus on advanced inventory management for SI.
As every Wednesday, more concepts for the upcoming major update:
Also from the concept side, I am working on redesigning gluttony's giant warrior:
EDIT: I created a new map for skirmish but I forgot to add it to the build, sorry for that!
You can download it on the game page "Bridge - extra map".
Extract to: game installation/The 8 Sins new hell order/ Mods/8/Maps
In the next update, it will be in build with a new one!
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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