V 1.0.11 AI fixing and Commander's level up


= V 1.0.11  =

AI:

- Fixed a bug where the AI did not assign the role of scouts;

- on his turn, the path marked out for his parties is invisible to the players;

- AI does not go to the store like a maniac;

- Fixed an issue where AI instead of having purchased items in their inventory, landed in the inventory of neutral units;

- AI does not return to cities to heal wounds if they are less than 20% of the unit's health;

- Role of the warrior: if there is a mine or resources within the movement range of one turn, it will pick up;

- When the AI party is stationed in a city, it leaves so the others can use it.

Map editor

- moving the generators does not display messages in the console.

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In the next update, I am going to focus on advanced inventory management for SI.

As every Wednesday, more concepts for the upcoming major update:




Also from the concept side, I am working on redesigning gluttony's giant warrior:


EDIT: I created a new map for skirmish but I forgot to add it to the build, sorry for that!

You can download it on the game page "Bridge - extra map".

Extract to: game installation/The 8 Sins new hell order/ Mods/8/Maps

In the next update, it will be in build with a new one!

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