V 1.0.6


Sorry for being late, making a tutorial was a time-consuming thing, but the new version 1.0.6 was launched and the tutorial is finally available.



In terms of gameplay, a new button has been added that causes the party to continue the march, the other buttons are reordered to avoid accidentally clicking the end of the turn.


Sloth:

- Pitcher: its attack was set from any to the area;

Gluttony:

- Treatment costs with Guzzler, Devourer, Butcher, Chopper are free;

- The cost of reviving Butcher is 60 instead of 160;

- The cost of reviving Devourer changed from 80 to 40;

- The cost of reviving Chopper changed from 100 to 80;

- The operation of the Nasty Meatball upgrade has been improved, instead of Hunger for Little Hunger, we have Meatball for Nasty Meatball;

- Saber Tooth upgrade operation improved, instead of upgrading Multijavs to Saber Tooth, upgrading IrontTooth to Saber Tooth;

Campaign - Wrath:

- added the ability to unlock Madman on the 7th level of the capital city;

Campaign - Gluttony:

- Little Hunger is unlockable for 4th instead of 6th level of the capital city;

- IrontTooth is unlockable by 6th instead of 7th level of the capital city;

- The biscuit unlocks 6th instead of 7th level of the capital city;

- Sabertooth and Nasty Meatball can be unlocked on the 7th level of the capital;

Campaign - General:

- added the ability to unlock the garrison level 3 at the 7th level of the capital city;

Campaign - Maps:

- Slaughterhouse: neutral parties have been corrected;

- Geothermal: neutral parties have been corrected;

- Maze: cities were named;

Graphics:

- the overlay graphic for the portrait of the creature during the end of the battle, showing the experience gained, has been changed;

- the talisman of life - it already has an outline on the world map;

Map editor:

- saving the map adds the .cfg ending to the file name when the player did not do it himself;

- does not allow saving the file when there is no file name;

- Fixed a bug where after opening the chest window, it immediately proceeded to adding a new item window to the chest;

- The cancel button when adding an item to a chest does not turn the chest window into an army window;

- The mapping of fields on the map for the generator has been improved, so you can move one field in any direction;

- repainting on the side panel when moving main towns has been fixed;

- fixed a bug where moving cities and capitals changed affiliation;

Spells:

- physical attack spells on the 2nd and 3rd level deal 30 and 45 points of damage, respectively, instead of 20;

- player can use attack spells to destroy a party on the map when the target party have an item, they leave a chest;

Creature upgrade window:

- refreshed;

- description added;

Neutral parties:

- they regenerate at a rate of 15% or 30% when they are in a hideout;

- when they have a health-enhancing artefact, they are in full health instead of appearing wounded;

Effects:

- slightly muted sound effect for the sword and the cannon fire;

AI:

- Fixed an issue where the AI player tried to use a stance despite being knocked out, which could cause a hang or force the player to take a turn for him;

Others:

- after loading the game and obtaining the creature's statistics, the armor value will not be -1;

- after upgrading the creature skills are added after removing the previous ones;

- Chest: Displays a description of an object without revealing what it contains;

- Healing window: mass actions work properly with a subject who has more stamina points than it should (e.g. the item that increases stamina has been removed from him just now);

- Teams window: fixed selection of giants in the second team has been repainted;

- Recruitment window: description added;

- Terrain objects - descriptions have been added / corrected;

- Adding tutorial;

Files

The 8 Sins V_1_0_6 60 MB
Dec 22, 2021

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