V 1.0.5
In short: a new version 1.0.5 is available, a small improvement has been added to the battlefield and the level up window have been refreshed.
- Guzzler can now be upgraded to Butcher;
- The description of the unlocked Butcher upgrade has been corrected and the price has been reduced to 200 from 800;
- The cost of upgrading from Guzzler to Butcher has been reduced from 100 to 50;
- Little hunger can now be upgraded to Great hunger;
- The description of the unlocked Great Hunger upgrade has been corrected and the price has been reduced to 200 from 800;
- The cost of upgrading from Little hunger to Great hunger has been reduced from 120 to 60;
Battlefield:
- a limitation to 32 turns has been introduced, in which the invaders run away, losing all mobility points, in the case of an Ai Player fight with a neutral one, he wins;
- The attacker loses 50% of the mobility points on the world map for carrying out the attack;
- Passing a creature's turn causes the execution to turn off, not change the state to the opposite;
- ESC in brings up the quick fight window;
- added turn combat time bar;
- the "Quick fight" button has a note: "(ESC)";
- Fixed an issue where, despite being knocked out, the creature could use any defensive stance;
- A bug with the knockout effect, appearing at the start of the fight but as an animation, and hearing it on the world map in the AI turn has been fixed;
Level up Window:
- Refreshed;
- Fields as described;
- Working buttons have been added;
Healing Screen:
- Mass healing and resurrection causes an exit from the screen;
- updates costs each time the player takes some action;
- the fields have been described;
Trade screen:
- repainting of trade items has been improved;
- buttons to change the quantity by +/- 5 have been added in the transaction window;
- "Selected item" has been added to the "Buy / Sell" button;
- fields are described;
Campaign:
- Fixed bugs where the player is not being the first is:
-- does not move for the computer player;
-- sees the domain of the computer player in front of him;
-- the camera is positioned above the player's capital;
- The starting city fields have been corrected so that the player can select a city by clicking on it;
Others:
- You can enter 1x1 terrain objects that are not of the obstacle type;
- Improved the visual location of items in the second team/city/chest;
- Fixed: repainting portraits, especially large creatures;
- in the city screen, the name of the commander is displayed instead of his type;
- Loading the game already loads drunk potions and cast spells on units;
- Fixed a bug where Autosave only worked when there was a human player first (red);
- The description of the shop/sorcerer in displaying his goods in the World Map level has been improved;
Chest:
- right-clicking to get information about items inside no longer crashes;
- They do not appear in the void (in the air);
Files
Get The 8 Sins New Hell Order
The 8 Sins New Hell Order
Turn-based horror strategy game with RPG elements where action take place in hell
Status | Released |
Author | Omegan's Domain |
Genre | Strategy, Role Playing |
Tags | 2D, Creepy, Horror, Monsters, Pixel Art, Retro, Strategy RPG, Turn-based Strategy |
More posts
- The 8 Sins are on sale!Oct 27, 2023
- Optimization and logo in halfwayAug 10, 2023
- Code optimizationAug 04, 2023
- AI in testingJun 22, 2023
- Town screen and town panoramaJun 08, 2023
- Working on AI and Commanders skillsMay 25, 2023
- Progress of A.I.May 11, 2023
- Returning to workApr 24, 2023
- V 1.0.24Feb 17, 2023
- V 1.0.23Jan 20, 2023
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