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New Demo 0.4 is OUT!
September 16, 2024
by
Omegan's Domain
1
Sorry for the long wait for the new version of the demo, here is the list of what I reached this time: - Levels 1 and 2 refreshed; - Level 3 added; - Desert tiles and obstacles refreshed. And some bul...
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Streaming!
June 14, 2024
by
Omegan's Domain
After understanding how some stuff is working because this will be my 1st streaming, I am planning to make a stream of my game by Robostreamer and I will be on chat to answer some questions, the strea...
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Demo v 0.2.0 is Here!
June 12, 2024
by
Omegan's Domain
1
The new version of the demo is available as part of SteamNext, and don't worry, the demo will not be taken down after that and will be still updated. My goal for it is to make: - 3 levels available; -...
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ALPHA DEMO AVAILABLE V 0.1.0
June 05, 2024
by
Omegan's Domain
#demo, #update
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too! As for the demo: - white opponent refreshed, only spells 2-4 levels are missing; - the protago...
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Contraptions | Indie Game DevLog #11
May 15, 2024
by
Omegan's Domain
1
In short: - new model of the protagonist in-game; - presenting contraptions - the story will be told through comic...
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These majestic elves | DevLog #10
March 27, 2024
by
Omegan's Domain
I finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game. Elves are high-agility creatures that prefer range fight to melee because their heal...
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Orcs are here! DevLog # 9
November 11, 2023
by
Omegan's Domain
1
In short: - code for shooting and casting spells rewrite; - orcs added, opponent type: brutes; - new model of protagonist - body control...
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DevLog # 8 Dwarves
August 03, 2023
by
Omegan's Domain
In short:- shooting improving, and bullets can act differently depending on the weapon type. - dwarfs added, opponent type: gun master; After adding the last playable characters, I gonna refresh the o...
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Devlog 7: Ogres!
July 19, 2023
by
Omegan's Domain
Gameplay: Lots of stuff was added: - 4 directional animation moves; - Improved the camera; - Ammunition; - Ammo crates; - melee and ranged combat; - points; - enemy and boss spawning; Map: Slowly prep...
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Devlog #6: Red Human
June 28, 2023
by
Omegan's Domain
In short: - added red humans as "invisible warriors"; - tilesets are ready to make levels; - slowly spells are added to the game...
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Devlog 5: Yellow Human
June 14, 2023
by
Omegan's Domain
In short: - opponent type: yellow human; - animations are working better; - tileset resized from 10m into 2m;...
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Devlog 4: Purple Human
June 07, 2023
by
Omegan's Domain
#purple
New Opponent type in tribal-voodoo theme, type: magical tank:...
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Devlog 3 White human
May 31, 2023
by
Omegan's Domain
Working on the tileset to understand what exactly I need for my game and also a demonstration of white humans, weapons, stats, and spells...
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Devlog #2: 4 main stats
May 24, 2023
by
Omegan's Domain
In short: - after a lot of experiments, a straight line for production was set, now devlogs will be more regular; - in the game, there are 4 main stats: strength, agility, intelligence and wisdom, the...
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Dev #01 Introduction
December 01, 2022
by
Omegan's Domain
Slowly burnout is going away so I can start making devlogs again (and maybe more). As for the 1st one, the project description and some goals: In short: - This will be my first game in Godot, 3d graph...
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