V 1.1.0 The Magic Update!
Finally is here, it took more time than I expect.
In short:
- Sorceres and spirits added;
- added spells for sorcerers;
- improve A.I. player;
- new stats for all;
= V 1.1.0 "The magic update" =
Nations - in general:
- Added: each nation received at least one sorcerer;
- Update: Everyone got new parameters, and some workers can build different structures than before;
- Update: Builders at Kan-Kaya, Confederation and Taca-Yici build a structure instead of transforming into it, there are exceptions, e.g. the Engineer stays in the factory;
Neutral:
- Added: a group of entities with spirit endurance:
-- Demon;
-- Pyramid of Demons;
-- Shade;
-- Abyss;
-- The Witch;
-- Magic Stone;
–- Idol of abundance - generates a large amount of food and space, destroying it provides a large amount of food and weakens neutral player strength;
Gameplay:
- Fixed: the effect of hunger or regeneration, changes the health value by 1;
- Button: next object and worker now centres the camera on that object;
- Added: Spirit Endurance - objects with this durability cannot be targeted by regular attacks, they can only be destroyed with spells;
- Added: spells of attack, healing, slowing, speedup, endgame and sight range, note: the sorcerer can't speedup himself, either with a single-target or area of effect spells;
- Added: buttons are activated only by pressing the left mouse button and not by all;
- Added: Characters have an invisible parameter "value" which translates into counting points and for AI to prioritize actions;
- Added: when a player has only walls left, he is out of the game and the walls disappear;
- Added: when an audio-visual effect is to be initiated on a given field but is beyond the range of observation of the human players, the initiation will not take place;
- Added: road for AI is not visible to humans;
- Fixed: units produced and those that appeared as new, charge the population;
- Added: sound effects for stone, arrows, and melee;
- Added; post-mortem effects (resurrection or food source) do not affect objects that are under construction;
- Added, incomplete structures are not able to observe the terrain;
- Added: right-clicking on a field where there is no object (character or building) cancels the selection if one has been made;
- Added: the area the player is looking at is marked with a frame on the minimap;
- Added: clicking on the minimap causes the camera to be positioned over the selected area;
- Added: Defence towers under construction do not attack;
- Added: an attacked building under construction doesn't switch the animation from creating to action mode (could give the impression that it's producing something;
- Fixed: characters healing everyone in sight range now genuinely heal;
- Added: cannot press the end of turn button while the AI is taking its turn;
- Fixed: Increased the number of objects (Buildings + units) from 256 to 512;
- Added: the game switches between calm and battle music depending on whether the player's characters or the player himself made an attack;
- Added: you can right-click on the portraits of commanders and sorcerers in the starting bonus window to get information about them;
- Added: the player can right-click on the left panel on an object icon that can be created by the current object to get info on it.
Graphics:
- Added: 3 terrain objects to the jungle biome;
- Added: 6 terrain objects to the swamp biome;
- Added: stealing skill animation;
- Added: projectile animations: javelin, magic, healing;
A.I.:
- Fixed: does not kick out of the game when the AI has no way to move, e.g. it has been blocked;
- Fixed: Neutral player doesn't get the food bonus when he has no resources, but still can't suffer from the hunger effect;
- Added: AI waits for the construction of barracks until it's time to build a better and more expensive one if there are not enough resources, previously it built such barracks as it could afford (thanks to this, Engineer - builder from the confederation, can fight without setting Academic tents as barracks by SI);
- Added: frees up the area around the production objects (factories) so that the new object has a chance to spawn around the factory instead of in a random place, this is for the Onoyo tribe and Gold Ones;
- Added: Si transforms characters into advanced forms, this is for Onoyo tribe and Gold Ones;
Other:
- Added: map editor: now the starting location is repainted;
- Added: new maps:
+ Haunted Swamps;
+ Flood (Scenario map);
+ Ruined Town
+ Paradise orchard;
==================================================
My current goals:
Main priority:
- add multiplayer;
- refresh the campaign;
Minor priority:
- speed up gameplay;
- improvement of AI;
Low priority:
- working on balance;
- adding new units or structures;
Files
Get Master of War: Rule of Power
Master of War: Rule of Power
Dynamic turn-based strategy game, where the player as a chief man of his tribe.
Status | In development |
Author | Omegan's Domain |
Genre | Strategy |
Tags | 2D, Pixel Art, Singleplayer, Turn-based Strategy, War |
More posts
- The magic update is almost here!Dec 15, 2022
- Incoming: Magic updateDec 01, 2022
- 1.0.4 AI defense updateNov 17, 2022
- V 1.0.3Nov 05, 2022
- V 1.0.2Oct 21, 2022
- V 1.0.1Oct 16, 2022
- 1.0.0 IS HERE!Oct 10, 2022
- V 0.9 of the demoOct 06, 2022
- V 0.8.0 of the demoSep 29, 2022
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