V 1.1.0 The Magic Update!


Finally is here, it took more time than I expect.

In short:

- Sorceres and spirits added;

- added spells for sorcerers;

- improve A.I. player;

- new stats for all;


= V 1.1.0  "The magic update" =

Nations - in general:

- Added: each nation received at least one sorcerer;

- Update: Everyone got new parameters, and some workers can build different structures than before;

- Update: Builders at Kan-Kaya, Confederation and Taca-Yici build a structure instead of transforming into it, there are exceptions, e.g. the Engineer stays in the factory;

Neutral:

- Added: a group of entities with spirit endurance:

-- Demon;

-- Pyramid of Demons;

-- Shade;

-- Abyss;

-- The Witch;

-- Magic Stone;

–- Idol of abundance  - generates a large amount of food and space, destroying it provides a large amount of food and weakens neutral player strength;

Gameplay:

- Fixed: the effect of hunger or regeneration, changes the health value by 1;

- Button: next object and worker now centres the camera on that object;

- Added: Spirit Endurance - objects with this durability cannot be targeted by regular attacks, they can only be destroyed with spells;

- Added: spells of attack, healing, slowing, speedup, endgame and sight range, note: the sorcerer can't speedup himself, either with a single-target or area of effect spells;

- Added: buttons are activated only by pressing the left mouse button and not by all;

- Added: Characters have an invisible parameter "value" which translates into counting points and for AI to prioritize actions;

- Added: when a player has only walls left, he is out of the game and the walls disappear;

- Added: when an audio-visual effect is to be initiated on a given field but is beyond the range of observation of the human players, the initiation will not take place;

- Added: road for AI is not visible to humans;

- Fixed: units produced and those that appeared as new, charge the population;

- Added: sound effects for stone, arrows, and melee;

- Added; post-mortem effects (resurrection or food source) do not affect objects that are under construction;

- Added, incomplete structures are not able to observe the terrain;

- Added: right-clicking on a field where there is no object (character or building) cancels the selection if one has been made;

- Added: the area the player is looking at is marked with a frame on the minimap;

- Added: clicking on the minimap causes the camera to be positioned over the selected area;

- Added: Defence towers under construction do not attack;

- Added: an attacked building under construction doesn't switch the animation from creating to action mode (could give the impression that it's producing something;

- Fixed: characters healing everyone in sight range now genuinely heal;

- Added: cannot press the end of turn button while the AI is taking its turn;

- Fixed: Increased the number of objects (Buildings + units) from 256 to 512;

- Added: the game switches between calm and battle music depending on whether the player's characters or the player himself made an attack;

- Added: you can right-click on the portraits of commanders and sorcerers in the starting bonus window to get information about them;

- Added: the player can right-click on the left panel on an object icon that can be created by the current object to get info on it.

Graphics:

- Added: 3 terrain objects to the jungle biome;

- Added: 6 terrain objects to the swamp biome;

- Added: stealing skill animation;

- Added: projectile animations: javelin, magic, healing;

A.I.:

- Fixed: does not kick out of the game when the AI has no way to move, e.g. it has been blocked;

- Fixed: Neutral player doesn't get the food bonus when he has no resources, but still can't suffer from the hunger effect;

- Added: AI waits for the construction of barracks until it's time to build a better and more expensive one if there are not enough resources, previously it built such barracks as it could afford (thanks to this, Engineer - builder from the confederation, can fight without setting Academic tents as barracks by SI);

- Added: frees up the area around the production objects (factories) so that the new object has a chance to spawn around the factory instead of in a random place, this is for the Onoyo tribe and Gold Ones;

- Added: Si transforms characters into advanced forms, this is for Onoyo tribe and Gold Ones;

Other:
- Added: map editor: now the starting location is repainted;
- Added: new maps:
+ Haunted Swamps;
+ Flood (Scenario map);
+ Ruined Town
+ Paradise orchard;

==================================================

My current goals:

Main priority:

- add multiplayer;

- refresh the campaign;

Minor priority:

- speed up gameplay;

- improvement of AI;

Low priority:

- working on balance;

- adding new units or structures;

Files

MoW V 1.1.0 36 MB
Mar 30, 2023
MoW Demo V 1.1.0 36 MB
Mar 30, 2023

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