V 0.8.0 of the demo


= V 0.8.0  =

Gameplay:

- Added: mobility status icon;

- Added: icon for working on a given object before the player makes a decision;

- Added: starvation mechanics;

- Added: object description <- NOTE: not all objects can have a description!

- Added: action description;

- Added: Work-Transformation- works like a transformation, but at no cost;

- Added: Events - hidden and seen from the gameplay level;

- Fixed: attacking a job trigger reopens the running animation instead of idle;

- Fixed: camera centring on the centre of the starting location or player object;

- Fixed: The start bonus window will not appear if the player does not have at least one start location;

- Fixed: You can cancel the use of an action or the choice of building a building, clicking on it properly or with the right mouse button

- Changed: pathfinding algorithm:

-- includes the cost of the terrain movement;

-- allows only major directions to travel;

-- shows the potential mapped path;

Skills:

- Added: hiding skills: hiding and immersion;

- Added: passive skills, human size (m, s and d) and cannibalism;

- Added: Resurrection - an ability that turns a given object into another after death;

Animals:

- Elephants added;

- Fixed: Monkey animation;

Mogu-Una (The Hunters):

- mobile objects have gained the ability of a Human being - small, or in the case of regeneration ability a Human being-middle, a coward and economics are the exception (because they are skin and bones!);

- a coward, a bully, a hunter, an economy leader, and a war leader gained the ability to hide;

- the chief of the economy: builds objects instead of transforming like a coward;

- Tents can now transform instead of morphing into each other, into a Coward with a backpack, and a Coward with a backpack into any tent;

- Palisade: Health reduced from 50 to 30

Tray-Yici (power)

- mobile objects gained the skills of a Human being-middle, Temple Guard a Human being-giant ;

- The leader of the economy: gained the ability to steal and hide;

- Defensive chief: regenerates;

- Guard- damage increased from 20 to 25 and endurance from 45 to 65;

- Wall: animation has been improved;

- Wall: health increased from 40 to 50, construction time reduced from 4 to 3

Onoyo (magic)

- mobile objects gained the skill of the Human being-middle, the elderly and the leaders a Human being--giant;

- Magic Wall: costs increased from 20 to 25 and construction time from 2 to 4 turns;

Map editor:

- Added: possibility to place fields that trigger event activation;

- Fixed: does not paint object selection like in gameplay;

- Fixed: does not paint unit range as in gameplay;

- Fixed: camera centring on the map centre;

- Fixed: Map skimming could get kicked out of the game;

- Fixed: Increased the number of terrain objects on the map from 256 to 512;

SI:

- Rebuilt;

- Fixed: Monkeys return to their hideouts when enemies are nearby;

- Added: calm-territorial, elephants with this type of AI will not attack the player until the player attacks the elephant or their habitats;

- Fixed: aggressive unit in turn 1 standing next to the player's object will already perform an attack;

Campaign:

- Added: campaign: Act 1 Mogu Una;

Miscellaneous:

- Fixed: Save game - saves and loads object parameters, work performed, player state;

- Fixed: Loading and saving screen;

- Fixed: Loading screen;

- Fixed: camera manoeuvring, does not go into the upper left corner too far and shows the lower right corner;

Files

MoW Demo.7z 46 MB
Sep 29, 2022

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