V 0.8.0 of the demo
= V 0.8.0 =
Gameplay:
- Added: mobility status icon;
- Added: icon for working on a given object before the player makes a decision;
- Added: starvation mechanics;
- Added: object description <- NOTE: not all objects can have a description!
- Added: action description;
- Added: Work-Transformation- works like a transformation, but at no cost;
- Added: Events - hidden and seen from the gameplay level;
- Fixed: attacking a job trigger reopens the running animation instead of idle;
- Fixed: camera centring on the centre of the starting location or player object;
- Fixed: The start bonus window will not appear if the player does not have at least one start location;
- Fixed: You can cancel the use of an action or the choice of building a building, clicking on it properly or with the right mouse button
- Changed: pathfinding algorithm:
-- includes the cost of the terrain movement;
-- allows only major directions to travel;
-- shows the potential mapped path;
Skills:
- Added: hiding skills: hiding and immersion;
- Added: passive skills, human size (m, s and d) and cannibalism;
- Added: Resurrection - an ability that turns a given object into another after death;
Animals:
- Elephants added;
- Fixed: Monkey animation;
Mogu-Una (The Hunters):
- mobile objects have gained the ability of a Human being - small, or in the case of regeneration ability a Human being-middle, a coward and economics are the exception (because they are skin and bones!);
- a coward, a bully, a hunter, an economy leader, and a war leader gained the ability to hide;
- the chief of the economy: builds objects instead of transforming like a coward;
- Tents can now transform instead of morphing into each other, into a Coward with a backpack, and a Coward with a backpack into any tent;
- Palisade: Health reduced from 50 to 30
Tray-Yici (power)
- mobile objects gained the skills of a Human being-middle, Temple Guard a Human being-giant ;
- The leader of the economy: gained the ability to steal and hide;
- Defensive chief: regenerates;
- Guard- damage increased from 20 to 25 and endurance from 45 to 65;
- Wall: animation has been improved;
- Wall: health increased from 40 to 50, construction time reduced from 4 to 3
Onoyo (magic)
- mobile objects gained the skill of the Human being-middle, the elderly and the leaders a Human being--giant;
- Magic Wall: costs increased from 20 to 25 and construction time from 2 to 4 turns;
Map editor:
- Added: possibility to place fields that trigger event activation;
- Fixed: does not paint object selection like in gameplay;
- Fixed: does not paint unit range as in gameplay;
- Fixed: camera centring on the map centre;
- Fixed: Map skimming could get kicked out of the game;
- Fixed: Increased the number of terrain objects on the map from 256 to 512;
SI:
- Rebuilt;
- Fixed: Monkeys return to their hideouts when enemies are nearby;
- Added: calm-territorial, elephants with this type of AI will not attack the player until the player attacks the elephant or their habitats;
- Fixed: aggressive unit in turn 1 standing next to the player's object will already perform an attack;
Campaign:
- Added: campaign: Act 1 Mogu Una;
Miscellaneous:
- Fixed: Save game - saves and loads object parameters, work performed, player state;
- Fixed: Loading and saving screen;
- Fixed: Loading screen;
- Fixed: camera manoeuvring, does not go into the upper left corner too far and shows the lower right corner;
Files
Get Master of War: Rule of Power
Master of War: Rule of Power
Dynamic turn-based strategy game, where the player as a chief man of his tribe.
Status | In development |
Author | Omegan's Domain |
Genre | Strategy |
Tags | 2D, Pixel Art, Singleplayer, Turn-based Strategy, War |
More posts
- V 1.1.0 The Magic Update!Mar 30, 2023
- The magic update is almost here!Dec 15, 2022
- Incoming: Magic updateDec 01, 2022
- 1.0.4 AI defense updateNov 17, 2022
- V 1.0.3Nov 05, 2022
- V 1.0.2Oct 21, 2022
- V 1.0.1Oct 16, 2022
- 1.0.0 IS HERE!Oct 10, 2022
- V 0.9 of the demoOct 06, 2022
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